#Aoe 2 drush pro#
Every noob thinks that they are more pro because they play with fast. This Mayan Rush is brilliant thanks for the tips!įast is more retarded than normal.
#Aoe 2 drush how to#
Buy 3 of those stone launchers from the castle (don't know how to spell it) and crush the gates. Look for water by their base and send those transport ships baby!ģ. Tell it to do this by the trees.Have your troops ready and when all the trees are cleared move in.Ģ.Transport ships are a good way to get behind enemy lines. Build a Manonogal and tell it to attack ground. Geil damit gewinn ich auch gegen computer easyĪn easy way to break into the enemies bases(when walled).ġ. If anyone needs any clarification my msn is and i regularly play aoc on under StorM_Menace Yes i meant 11 on food as ur about to drush :) As u need food to make militia and civs from TC. Mayan's because their res lasts 20% longer meaning if a sheep is 100 food u get 120 food from it and so on for all trees, wood, gold, stone, boars, sheep, deer etc.Īlso u start with 4 vils so ur faster up (25 seconds) for same pop as most other civs.Īrchers cost -10% in feudal, -15% in castle, -20% in imp. You would never make it to 2k skill on fast game speed. This is why I would like the authors to state all this information to avoid speculations, replies based on false settings, etc. Note to "tournament rules": I would assume that the big pros are playing on gamespeed "Fast", but thats just an assumption. When you write these strategies, and when there are "tournaments", what are the usual game settings? Standard game? Standard resources? I want to start playing seriously :-)Ģ00pop, map not revealed, resources standard, map size = quantity of players, map is usually arabia/green arabia. Can I ask you something? I play AOE II just with cousins, and we choose regicide, all visible map, high starting resources. I tried some start with Aztechs but I only reached feudal with 23 vils in 10.20 and a good economy. Also Aztechs have a good start, not only mayas I tried some starts and the results has been nice!. but they need to change the start a lot and use the "carry +5" bonus. I think that Aztechs can have a fast start witha fast flush. Its mayans cause archers are cheap, if you read any of this article you would know. You have to get one of your villagers after a boar, and when the boar is running after him/her, you run with the villager to the town center where you have other villagers shooting at the boar The only way I suceed in is when I use about 5 villager.
![aoe 2 drush aoe 2 drush](https://i.ytimg.com/vi/EoeWq2v3Nn8/hqdefault.jpg)
My villager always get killed when I try to. I am noob and I want something explained for me. How would chinese fair in this situation? Mayan have the efficient reso bonus so its easier to make militia on dark age. * 11 on wood, all boar/sheep under your tc Infantry, your opponent will most likely be Hun or meso so good change infantry Though xbow/Arabs are cheap, they die easily and are really only good vs. Keep the pressure on, keep building your economy andĬonsider swopping to elite eagle warriors and halbs in imp if you need, even
![aoe 2 drush aoe 2 drush](https://i.ytimg.com/vi/WkRF0XN8peo/hqdefault.jpg)
Bring both forward vils home and put on gold this will make 8.Īt this point, using the rest of the article you're on
![aoe 2 drush aoe 2 drush](https://aoecompanion.s3.eu-central-1.amazonaws.com/Castle_72633f1ceb.png)
Make your feudal buildings and click up with no time lost.Soon as berry/deerįinish put 4 villagers on gold, make 3 farms and the remaining on wood making aĢnd wood camp.
![aoe 2 drush aoe 2 drush](https://ih1.redbubble.net/image.1505679516.8057/ur,flat_mask_fold,tall_portrait,750x1000.jpg)
But for now I will assume you make 2 villagers, Cannot afford it yet keep making vils and putting them on farms (max 2) then